Photogrammetry Model Set

In conjunction with 2 realistic game levels in UE5, I created 27 photogrammetric models for my dissertation project. The motivation of my project was graphical fidelity, which led me to use photogrammetry, a state-of-the-art procedure for creating models exceptionally close to real life.

Undertaking this required me to gather a vast amount of research surrounding history, methods, types of software, and existing analysis of photogrammetry. This gave me a broad understanding to work from and build upon when creating and analysing my own models.

While small adjustments were made to the procedure for each model, the general process in Metashape Pro remained the same.

1 - Import Images

2 - Align > Sparse Point Cloud

3 - Dense Point Cloud

4 - Mesh > Texture > Refine