UE5 Environment Collection
Forest Scape with Enterable Cabin
Abandoned City Area
These Unreal Engine 5 environments were created as part of my solo final year project at Bournemouth University.
A primary aim was to push the graphical fidelity of these environments, through many techniques including:
Photogrammetric Assets
UE5 Nanite
Tessellation and Displacement
UE5 Lumen and Hardware Raytracing
Vertex Painting
Runtime Virtual Textures
Procedural Generation Graphs
The creation of these environments greatly improved my expertise in UE5, across a range of elements, such as blueprinting, optimisation, lighting, and a variety of core UE5 features. I also refined my process of research, paper planning, digital layouts, blocking out, and fleshing out game levels.